Max Snippets
This is a shot compilation of prove-of-concepts, research and developments or just for fun.
All Material was created by me, unless otherwise stated.
(Quickitme MP4 movies)
- Look ma not PFlow - but no designer couch either Vol. 1
Look ma not PFlow - but no designer couch either Vol. 2
Look ma not PFlow - but no designer couch either Vol. 3
Screencapture - growing - 3dsmax: scripted box growth
- Tales: going clubbing
- 3dsmax: pflow setup to attach omnis to particles (based on a idea of psychoSilence)
- Lorenz Attractor Static
- Usage of "rdg:lorenzAttractor" - a script to generate static lorenz Attractors
- Lorenz Attractor Animated
- 3dsmax: animated lorenz attractor
- Lorenz Research
- more about the lorenz attractor
- Color Cube Dropping Vol.1
Color Cube Dropping Vol.2
- 3dsmax: script to generate arbitrary colorcubes vs. reactor
- Maptile tool
- 3dsmax: script
- magnetic
- 3dsmax: pflow setup (no boxes.)
- rdg::graphPaper
- 3dsmax: procedural material
- rdg::takeColor
- extract colors from images to the color clipboard (wmv)
- Controlled by Mesh
- pFlow experiment [2007-02-16]
- PSD2Mat Video Walkthrough
- RDG PSD2Mat is a production proven connection between Adobe PhotoShop® and Autodesk 3D Studio MAX®.
- RDG Shadowrun
- ParticleFlow that emitts particles in the shadows of objects.
- Bend by Speed
- Interpolation study in 3dsmax
- rdg:readACO
- read/write native Photoshop Colorpalettes in 3D Studio MAX
- rdg::snowCrystals
- MaxScript Snow Crystal Generator
procedurales material = keine Bitmap

