Max Snippets

This is a shot compilation of prove-of-concepts, research and developments or just for fun.
All Material was created by me, unless otherwise stated.
(Quickitme MP4 movies)

Look ma not PFlow - but no designer couch either Vol. 1
Look ma not PFlow - but no designer couch either Vol. 2
Look ma not PFlow - but no designer couch either Vol. 3
Screencapture - growing
3dsmax: scripted box growth
Tales: going clubbing
3dsmax: pflow setup to attach omnis to particles (based on a idea of psychoSilence)
Lorenz Attractor Static
Usage of "rdg:lorenzAttractor" - a script to generate static lorenz Attractors
Lorenz Attractor Animated
3dsmax: animated lorenz attractor
Lorenz Research
more about the lorenz attractor
Color Cube Dropping Vol.1
Color Cube Dropping Vol.2
3dsmax: script to generate arbitrary colorcubes vs. reactor
Maptile tool
3dsmax: script
magnetic
3dsmax: pflow setup (no boxes.)
rdg::graphPaper
3dsmax: procedural material
rdg::takeColor
extract colors from images to the color clipboard (wmv)
Controlled by Mesh
pFlow experiment [2007-02-16]
PSD2Mat Video Walkthrough
RDG PSD2Mat is a production proven connection between Adobe PhotoShop® and Autodesk 3D Studio MAX®.
RDG Shadowrun
ParticleFlow that emitts particles in the shadows of objects.
Bend by Speed
Interpolation study in 3dsmax
rdg:readACO
read/write native Photoshop Colorpalettes in 3D Studio MAX
rdg::snowCrystals
MaxScript Snow Crystal Generator

procedurales material = keine Bitmap