Research and Development Diary
Archive 2007-02-24 - 2008-09-15
2008-09-15
Back in Muenster, Germany.
2008-09-02
Forgot my SIMcard in Muenster. New UK Mobile Number: +44 7847725036
2008-08-14

Jeff Wagner kindly accepted me as a "support act" for his Oldschool Blog Live at Siggraph. I presented my pythonSOP cellular automaton
implementation.
I'm now back in Glasgow.
2008-08-08
Just arrived in LA to attend this year's Siggraph.
Until Wednesday I'll switch to my DE mobile numer: +49 1795268405
I'm staying at Andrew Lowell's place - he's the author of the first Houdini CHOP book
ever.
2008-07-27
A Shader Each Day: A dashed version of the "selected sprite" shader. Using the boxVOP instead of filterSteps procudes far more stable outlines.
RDGautomaton - a pythonSOP: first steps in implementing a automon suite for Houdini.
2008-07-25
A Shader Each Day: Finally a new shader: This one is tries to create constant width outlines to sprites ... well it tries.
2008-06-02
Still in Glasgow – Shading/Comp TD (Houdini) for Axis Animation.
UK Mobile: +44 7847725020
2008-05-17
A Shader Each Day: this texture bombing variation was inspired by a processing sketch from "Processing: A Programming Handbook" c.
2008-05-13
I'll be a Houdini Pipeline TD at Axis Animation, Glasgow
for this month.
Email is still the best way to contact me. In case of phone calls please use my mobile number: +49 179 5268405
2008-05-08
I've been at the FMX this week, with Janet, Leyla and Jeff from SideEffects Software — it's been a great time.
I also may now call me "certified Houdini Instructor" - I did the "exams" this spring - and now it looks like it's official. If you are interested in offering Houdini workshops or lectures at your facility or faculty please don't hesitate to contact SESI
or me for details.
2008-04-30
A Shader Each Day: this shader layers random parts of a texture. In this case the texture is an array of letters.
A variation of the letter printing celluar automaton. [prints availiable]
2008-04-29
Give-aways for my FMX
visit: parts of "undifferentiated" and the count-as-one owl as 35mm buttons.
2008-04-25
This cellular automaton prints letters. Click for a new set of randomized parameter.
2008-04-24


a Shader each Day: This mantra shader simulates silkscreen artwork. The input image is converted from RGB to CMYK and seperated into four passes.
2008-04-23
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Get the latest Java Plug-in here.
A New Kind of Science: Inspired by the Stephen Wolfram's book
I created this applet in Processing
.
Each pixel is calulated by the values of it's neighbours in the line above.
Click to restart with a new set of randomised parameters. [source]

a Shader each Day: This mantra shader allows you to specify the colors in CMYK – whysoever.
2008-03-13
preset.de's creates the official video for ProCon's
"Networks or Die"
Be sure to visit their myspace page
as well.
HD version availiable on Vimeo ![]()
Also on YouTube ![]()
preset.de escapes.
The Muenster (NRW) based Effect Boutique preset.de is offering design and development of high-end visual effects. In November 2007 I've been switching my pipeline to Houdini Escape and it's procedural node-based workflow. [reel summer 2007]
The Industrial Parametrisation of the World
2008-04-22

a Shader each Day: Mantra Version of Mach Kobayashi's "Constant Width Line" for Renderman
2008-03-27
2008-03-18
Instances
2008-03-17
Ancient 3D Studio MAX Animations
.
Digging on my backup HDD I found this animation made by optoyz
and me back in 1997.
That's the pre-genericPreset dynasty.
2008-03-14
Something completely different: My beloved Wibke
and me designed the website for our friend Steffen Lehmann's band: Kranzer
– shakespeare goethe schiller unplugged.
2008-03-12
2008-03-09
procedurale joined with DACHoudini User Group ![]()
2008-03-04
2008-03-03
I started procedurale - Houdini User Group Germany
. Eine Informationsseite für Houdini Nutzer im deutschsprachigen Raum. Wer aktiv/passiv mitmachen möchte, kann mir einfach eine Mail schreiben.
2008-02-29
rdg::takeColor — generate harmonic color palettes from arbitrary images. Houdini Digital Asset.
2008-02-28
2008-02-27
rdg displaced - odforce challenge entry2008-02-26
kuler RSS - accessing a webservice from a HDA2008-02-25
Controlled Discrete Streams - The Abstraction of Particle Emission2008-02-19
Documentation: Poor Man's Circle Packing — Generating Procedural Geometry in Houdini.2008-02-16
pmcp::ontfm from rdg on Vimeo.
2008-02-14
2008-02-13
2007-12-17
Hungry and Supine is a H9 example in the current issue #99 of 3D World
(p. 89)
2007-12-12
Universität des Saarlandes comissioned two slides of "Rainbow of Letters" for their Transcultura
and Transcultural Media Studies Project
sites.
2007-12-07
Letter Rainbow: slideshow ![]()
2007-12-04

Lost on backup harddisk: rdg::physicalKaleidoskope slideshow
and video
.
A vray research project in November 2006.
2007-12-02

I am currently working on procedural hatching
and dashing techniques.
Thanks to Chip Collier
aka photex I now got a DrQueue
based mantra remote rendering running.
Georg Duemlein – Houdini Artist
I am a freelance technical director (Houdini and 3D Studio MAX) – wrangling vertices since 1994.
Currently I am in a university teaching position at the RFH Cologne
- lecturing Maya for future art directors.
In 2007 I founded count-as-one – School for applied Proceduralism, located in Muenster, where I teach ways in which the practices of proceduralism can be integrated into the work of digital artists.
[more about me]
2007-11-06
I made the switch.

After spending the last months coding in max to get near the workflow I felt so comfortable with.
After realizing in my university teaching position that maya is not exactly brilliant neither.
A bastard cultivated by designers and scientists – never to be accepted as one of their breed.
The keys to my escape arrived yesterday and now I am organizing my new pipeline.
I'd like to position myself as a effect boutique delivering high-end visual effects.
Those who know my work already know you might not expect much dust - smoke - liquids.
In the future I am going to spend my time with cubes, growth and color.
Exploring the twilight of science and arts.
If you know of a open university teaching position with strong bias towards "research of proceduralism in arts and design" - I'd highly appreciate to get noticed.
effect boutique - boy I love this term - need to get a huge neon sign ...
2007-11-05

Universität des Saarlandes comissioned the 3dsmax version of "undifferentiated" for their upcomming conference Mathematics and Cultures
. (Banner and Poster).
2007-11-02
Some recent images rendered with 3dsmax.


2007-10-15
I moved to my new office.
count-as-one is now listed in the official SideEffects School Directory
.
2007-10-02
count-as-one :: school for applied proceduralism
is starting to take form.
I am offering the first private lessons in Houdini in German language. Courses for 3dsmax TDs and procedural maxscript techniques are also availiable.
2007-09-28
I was cut off the internet for almost one month.

Since 2007-09-10 I am in a university lecturer position at the RFH Cologne
.
I am teaching "3D-Design and Animationmethods (Maya)". It's a basic course for future art directors.
The thing somehow managed to get back up. A erroneous still.
2007-08-31
undifferentiated: quicktime (mp4)
Hungry and supine - a Quicktime Movie.
2007-08-29
No Dust - No Smoke - No Liquids: Quicktime Movie of a Flipbook.
A Particle WIP inspired by Flight404
.
2007-08-27
Arbitrary Star : particles at all costs
2007-08-24
Generic Ripple: Creating a VEX operator (Houdini Tutorial)
2007-08-23
No Dust - No Smoke - No Liquids: 'Emitting Stars that Look like Worms' – Quicktime Movie
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