Generic Ripple
Creating a VEX Operator
This tutorial explains the steps necessary to write and compile a VEX Operator for Houdini.
I am using the simple operation of “rippling” a surface to demonstrate a basic workflow of how to create your own VEX tools. I missed that a VEX Ripple operator is already existing in Houdini and re-invented the wheel by coding my own.
Download the PDF: rdg-genericRipple.pdf
Downlod the files: rdg-genericRipple_files.zip
Possible Upgrades
2007-08-24 Generic Ripple Variation: Ripple can read points as center with freq & amp attributes.

This multi ripple implementation reads a group of points and places the ripple centers at their postions. Each point supports currently the attribute "amp" for amplitude and "freq" for frequency, allowing per point variation of the look (click image to see a quicktime).
