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Houdini 2 Max Pointcache

A maxscript that generates pc2 Pointcache files to playback Houdini animated/rigged objects in 3dsmax.

It reads a sequence of obj-files to generate a standard pc2-cache file.
It would be possible to create a ROP (Render Output Operator) using the HDK (Houdini Development Kit) to create this files from within houdini.

I am thinking about a Python version of this script, as this would enable us to create Pointcache Files for every application that can write a sequence of Waveform Object Files.

The limits for this way of exchaning data between applications is obvious:
We can only exchange one object at a time and this object can only have a static number of vertices = deforming mesh.
Effects like growing stuff needs to be reworked in a way that all vertices exist at frame one.